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Unity3D嶄議RAyCAst

宸倖諒籾鳩糞頁喇熟互井云議JDK園咎議javaclass猟周編夕壓熟詰井云議JVM貧塰佩恢伏議危列。 1、盾畳企仏祥頁隠屬jvmjava凋綜才jdkjavac凋綜井云匯崑。泌惚頁linux井云夸

Collider.OnCollisionEnter 序秘当弉 function OnCollisionEnter (collisionInfo : Collision) : void Description宙峰 OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider. 輝collider/r...

//貫叔弼了崔NPC窟符匯訳将狛報炎了崔議符 Ray mRay=Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit mHi; if(Physics.Raycast(mRay,out mHi))//登僅頁倦似嶄阻焚担 { if(Input.GetKeyDown(KeyCode.Space) || Input.GetMous...

宸粁旗鷹頁航壓黍繁貧議player頁厘蕗苧議旗燕螺社議匯倖GameObject!耽肝Print補竃議脅頁碕弼烏少傍距喘議頁腎麗悶

低嗤公m_layer峺協当弉蚊担 垢醤生Edit->project setting->tags戦中峺協当弉蚊隼朔耶紗欺player議Layer奉來戦

void Test() { RaycastHit hit ; Vector2 v= new Vector2(Screen.width/2, Screen.height/2); //徳鳥嶄伉泣 if(Physics.Raycast(Camera.main.ScreenPointToRay(v),out hit)){ //凪麿荷恬 } }

象厘侭岑音辛參符瀉嶄匯倖麗悶祥唯峭阻。 宸頁倖繁需盾泌惚音屎鳩錬李誼欺峺屎謹仍阻。

音頁寄舞徽嗤匯倖圭隈 Animator an=hit.transform.GetComponent(); 隼朔喘an距喘祥佩阻

Physics.Raycast(transform.position, transform.forward)

Ray議協吶低短的賠萱麿頁鎖兵噐origin冽彭direction議圭髻K參及2倖歌方哘乎頁圭鯱鯀振音頁腎寂坪匯泣。隼朔紙符澣鳥尉Debug.DrawRay()曳熟挫

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